Play Combat Kart Racing
A colorful top-down kart racer for one to four players, with weapons from mystery boxes and a real lap circuit. Grab a friend or three, then read how it works.
This is a real, playable game for up to four people on one keyboard. It pulls together the game loop, canvas drawing, driving physics, collisions, weapons, checkpoints, and multi player input, so it doubles as a tour of the whole cluster. Pick your player count and race.
How to play
Pick the number of players, then each player drives one kart with their own keys: accelerate, brake, and steer left or right. Steering only works while you are moving, just like a real car. Drive over a glowing mystery box to pick up a weapon, then press your fire key to launch it forward. A hit sends the target spinning for a moment, so use it to pass. Stay on the gray track, because the grass is slow. Race through the corners in order and the first kart to finish three laps wins.
How this game is built
This is the most complete demo in the cluster, and it combines almost every technique the other pages teach.
One loop, many karts
A single requestAnimationFrame loop updates every kart, every weapon, and the boxes, then redraws the scene, the cycle from game loop fundamentals.
Driving feel
Each kart has a position, an angle, and a speed. Acceleration adds to speed along the facing angle, friction bleeds it off, and steering turns the angle only when moving. That small set of rules gives an arcade driving feel.
The track and staying on it
The course is two ellipses, an outer edge and an inner infield, drawn on the canvas with kerbs and a checkered line. A kart is on track when it sits between the two ellipses, and off track it slows down.
Weapons and hits
Firing spawns a projectile that travels forward, and a simple distance check decides when it strikes a rival, the idea from collision detection. A hit triggers a brief spin out.
Laps, checkpoints, and input
Four checkpoints around the loop must be passed in order, which counts a lap and stops shortcuts. Up to four players read their own keys at once through the input state in handling game input, and the race phases are plain game state.
From local to online racing
This is local multiplayer: up to four people share one keyboard and one screen, so the game stays perfectly in sync with no network.
Making karts race across the internet is a separate discipline. Each player would sit on a different machine, and the game would face network delay and the need to agree on one true position for every kart. Those techniques, client prediction and reconciliation, are covered in multiplayer game netcode and across the interactive web cluster.
Frequently asked questions
How many players can play?
One to four, all on the same keyboard. Player one uses WASD, player two the arrow keys, player three IJKL, and player four TFGH, each with their own fire key.
How do the weapons work?
Drive over a mystery box to arm a weapon, then press your fire key to launch it forward. If it hits another kart, that kart spins out briefly, letting you overtake. You can hold one weapon at a time.
Why is my kart slow sometimes?
You have left the track onto the grass, which reduces your top speed. Steer back onto the gray surface to get your speed back, and take the corners smoothly.
Is this networked multiplayer?
No. It is local, shared screen racing with no network, which keeps every kart in sync. Online racing would add delay and need the netcode covered in a separate article.
Want the multiplayer engineering behind online racing?
See how games keep many players in sync across machines.
Read: Multiplayer Game Netcode →